Fast but Not So Furious Children who observe an adult acting violently tend to follow suit when they are frustrated. Violent games appear to be effective teachers of aggressive attitudes. Research has failed to show a causal relation between playing violent games and perpetrating violent acts. The fighting that kids engage in with video games is more akin to play than violence.
How did this industry gain so much ground? Where did it start? Shortly after the North-American Video Game Crash of —a massive recession that hit the industry— the Nintendo Entertainment System induced a resurgence in popularity that has only continued to grow Cesarone, In the years since, the gaming world has expanded and subdivided into numerous categories.
So what does this mean for our kids today? With such a variety of game types out there, it is difficult to say if video games in general are good or bad. Luckily, there have been countless studies done on this and information on the pros and cons can be easily found. These video games are comprised of a variety of educational, serious, and casual games, but in reality, what child is going to choose a game about learning versus a game where they can kill zombies or drive cars at unruly amounts of speed?
Educational games were more popular for some of the girls being asked, but throughout all the age groups, violent video games never lost their superior power in the gaming industry. Studies have shown the negative effects violent video games have on the younger generation.
Calvert and Tan did a study on young adults, where they compared the differences between playing versus observing violent video games. Although these studies do not directly determine if aggression increases in their experimenters, they are able to observe behavioral changes that include more aggressive patterns.
Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside. From the quote above, it is evident that kids involved with video games are spending 13 and 14 hours a week playing them rather than just an hour here and there.
By spending so much time on their game console or on the computer, children are missing out on their social life.
Children are less likely to go out and compete in extracurricular activities which inhibit them from meeting new people and making friends.
Funk and Buchman did another study on the effects video games have on kids, but in this one, they were testing for self-competence. This finding factors into the idea of taking time away from doing other things for these boys because they are suffering in important factors in life that will allow them to succeed.
According to the CDC, in Now, this is only the percentages of obesity, and does not account for the amount of children who are overweight as well.
What is causing this to occur? I can tell you, the amount of time children are now spending playing video games is a factor in that. By spending much of their free time on the computer or on their game console, kids are not going out and participating in activities that will keep them physically fit in healthy.
Kids get the lazy mindset and would rather not go play outside. Benefits of Playing Video Games Research has shown that playing video games can be beneficial for a number of cognitive functions and may also contain social benefits.
The first and foremost thing one discovers in a game is that following directions is of the utmost importance.
In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them. As the player confronts new challenges, he must use problem-solving to find solutions.
This is true for educational games, mind games, and RPGs alike. The player cannot get through with what they already have or know and must find new combinations and incorporate old skills with new skills to overcome obstacles such as the level or quest Gee, In relation to this, the player can also learn strategy and anticipation, management of resources simulation gamesmapping, pattern recognition, how to judge the situation and practice reading with directions, dialogue, etc.
Gamers also get used to multitasking. As games become more intricate, players must juggle different objectives while keeping track of all the changing elements and connecting ideas.
Games also induce quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of a study found that people who play video games become more attuned to their environment and able to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving and reading small print.
Because of this effect on perceptual reaction times, even the U. Video games also increase hand-eye coordination, fine motor skills and spatial reasoning Tumbokon, For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard.
These skills can be applied to real world situations like surgical procedure Florida Hospital, Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role unlike watching television so there is an incentive to achieve Gee, The gaming world is very popular.
Thus, playing video games has become a social activity.Feb 12, · Many psychologists argue that violent video games “socialize” children over time, prompting them to imitate the behavior of the game’s characters, the cartoonish machismo, the hair-trigger.
Apr 03, · FRIDAY, April 3, (HealthDay News) -- A small study offers a mixed view on whether video games may make kids more aggressive. Those children who . MORE: Violent Video Games Don’t Make Us Less Caring “What this study does is show that it’s media violence exposure that is teaching children and adolescents to see the world in a more.
A new study suggests that violent video games really can alter a child’s view of aggression. The study, published today in the journal JAMA Pediatrics, surveyed the gaming habits of 3, Many of the most popular video games, such as “Call of Duty” and “Grand Theft Auto,” are violent; however, as video game technology is relatively new, there are fewer empirical studies of video game violence than other forms of media violence.
His work has found that children who are already at risk may be more likely to choose to play violent video games.
According to Ferguson, these other risk factors, as opposed to the games, cause aggressive and violent behavior.